LanesBot965Mid363
Corki champion portrait

Corki

Bot Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

God Tier by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

53.3% win rate over 965 real ranked games
47.1% worst case, being cautious
0.6% of Bot games use them
0.0% of games ban them
Newnot ranked here last patch

Hardest matchups

The Bot opponents Corki loses to most often, head to head.

  • Swain champion portraitSwain16.7%6 games
  • Zeri champion portraitZeri25.0%24 games
  • Twitch champion portraitTwitch27.3%22 games
  • Xerath champion portraitXerath33.3%18 games
  • Smolder champion portraitSmolder33.3%18 games

Easiest matchups

The Bot opponents Corki beats most often.

  • Sylas champion portraitSylas100.0%5 games
  • Cassiopeia champion portraitCassiopeia81.8%11 games
  • Brand champion portraitBrand71.4%7 games
  • Xayah champion portraitXayah68.8%16 games
  • Veigar champion portraitVeigar66.7%9 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Swain champion portraitSwain90.0%10 games
  • Jarvan IV champion portraitJarvan IV80.0%5 games
  • Rakan champion portraitRakan77.8%18 games
  • Seraphine champion portraitSeraphine75.8%33 games
  • Neeko champion portraitNeeko71.4%7 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

UnusualMost players build this 54.5% win rate · used in 12% of games · 88 games
MuramanaTrinity ForceThe Collector

Muramana, Trinity Force, The Collector

Unusual 56.3% win rate · used in 10% of games · 71 games
Infinity EdgeMuramanaTrinity Force

Infinity Edge, Muramana, Trinity Force

Crit 60.0% win rate · used in 8% of games · 60 games
Infinity EdgeLord Dominik's RegardsMuramana

Infinity Edge, Lord Dominik's Regards, Muramana

Runes

The full page most players run, not just the keystone.

Most popular 49.0% win rate · 49% of games · 290 games
PrecisionConquerorPresence of MindLegend: AlacrityCut Down
InspirationCash BackTriple Tonic
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 34.2% win rate · 6% of games · 38 games
DominationHail of BladesSudden ImpactGrisly MementosTreasure Hunter
PrecisionCoup de GracePresence of Mind
Shards Attack Speed · Adaptive Force · Health Scaling

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashBarrier
85% of games · 51.8% win rate
Maxed first
Q99%E1%
from ability cast counts

Short games or long games?

Corki performs about the same however long the game runs.

53.9%in games under 22 minutes
53.2%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Corki against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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