LaneBot3,331
Jinx champion portrait

Jinx

Bot Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

God Tier by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

51.4% win rate over 3,331 real ranked games
49.1% worst case, being cautious
5.0% of Bot games use them
0.3% of games ban them
Newnot ranked here last patch

Hardest matchups

The Bot opponents Jinx loses to most often, head to head.

  • Sylas champion portraitSylas12.5%8 games
  • Locke champion portraitLocke20.0%5 games
  • Taliyah champion portraitTaliyah33.3%12 games
  • Heimerdinger champion portraitHeimerdinger33.3%6 games
  • Draven champion portraitDraven38.0%79 games

Easiest matchups

The Bot opponents Jinx beats most often.

  • Kalista champion portraitKalista79.3%29 games
  • Ekko champion portraitEkko71.4%7 games
  • Varus champion portraitVarus67.6%37 games
  • Vladimir champion portraitVladimir66.7%12 games
  • Aurelion Sol champion portraitAurelion Sol65.5%29 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Zac champion portraitZac100.0%6 games
  • Galio champion portraitGalio75.0%20 games
  • Elise champion portraitElise66.7%9 games
  • Rakan champion portraitRakan65.2%46 games
  • Mel champion portraitMel64.3%28 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

CritMost players build thisHighest win rate 59.7% win rate · used in 23% of games · 591 games
Hexoptics C44Infinity EdgeLord Dominik's Regards

Hexoptics C44, Infinity Edge, Lord Dominik's Regards

Crit 58.8% win rate · used in 22% of games · 578 games
Hexoptics C44Infinity EdgePhantom Dancer

Hexoptics C44, Infinity Edge, Phantom Dancer

Crit 52.6% win rate · used in 11% of games · 285 games
Hexoptics C44Infinity EdgeRunaan's Hurricane

Hexoptics C44, Infinity Edge, Runaan's Hurricane

Crit 51.1% win rate · used in 11% of games · 272 games
Hexoptics C44Infinity EdgeMortal Reminder

Hexoptics C44, Infinity Edge, Mortal Reminder

Crit 62.1% win rate · used in 10% of games · 248 games
Hexoptics C44Guardian AngelInfinity Edge

Hexoptics C44, Guardian Angel, Infinity Edge

Runes

The full page most players run, not just the keystone.

Most popular 51.9% win rate · 36% of games · 952 games
PrecisionLethal TempoPresence of MindLegend: BloodlineCut Down
InspirationCash BackTriple Tonic
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 51.1% win rate · 25% of games · 667 games
PrecisionLethal TempoPresence of MindLegend: BloodlineCoup de Grace
SorceryAbsolute FocusGathering Storm
Shards Attack Speed · Adaptive Force · Health

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashBarrier
85% of games · 52.3% win rate
Maxed first
Q99%W1%
from ability cast counts

Short games or long games?

Jinx is at their best in shorter games and falls off the longer things drag on.

53.5%in games under 22 minutes
49.2%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Jinx against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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