LaneSupport2,566
Karma champion portrait

Karma

Support Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

God Tier by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

51.9% win rate over 2,566 real ranked games
48.7% worst case, being cautious
2.2% of Support games use them
0.2% of games ban them
Newnot ranked here last patch

Hardest matchups

The Support opponents Karma loses to most often, head to head.

  • Amumu champion portraitAmumu16.7%6 games
  • Galio champion portraitGalio21.4%14 games
  • Taric champion portraitTaric21.4%14 games
  • Skarner champion portraitSkarner33.3%6 games
  • Shaco champion portraitShaco35.0%20 games

Easiest matchups

The Support opponents Karma beats most often.

  • Maokai champion portraitMaokai80.0%10 games
  • Hwei champion portraitHwei71.4%7 games
  • Xerath champion portraitXerath68.0%25 games
  • Twisted Fate champion portraitTwisted Fate66.7%9 games
  • Mel champion portraitMel66.7%24 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Ekko champion portraitEkko83.3%6 games
  • Olaf champion portraitOlaf80.0%5 games
  • Taliyah champion portraitTaliyah63.6%11 games
  • Ashe champion portraitAshe61.5%52 games
  • Yasuo champion portraitYasuo60.0%20 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

SupportMost players build this 63.8% win rate · used in 16% of games · 149 games
RedemptionMoonstone RenewerEchoes of Helia

Redemption, Moonstone Renewer, Echoes of Helia

Support 49.5% win rate · used in 11% of games · 103 games
Mikael's BlessingMoonstone RenewerEchoes of Helia

Mikael's Blessing, Moonstone Renewer, Echoes of Helia

Runes

The full page most players run, not just the keystone.

Most popular 48.0% win rate · 45% of games · 641 games
SorcerySummon AeryManaflow BandTranscendenceGathering Storm
ResolveFont of LifeRevitalize
Shards Ability Haste · Adaptive Force · Health Scaling
Runner up 50.0% win rate · 11% of games · 156 games
SorceryArcane CometManaflow BandAbsolute FocusScorch
DominationSixth SenseUltimate Hunter
Shards Ability Haste · Adaptive Force · Health Scaling

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashHeal
84% of games · 47.0% win rate
Maxed first
E92%Q8%
from ability cast counts

Short games or long games?

Karma gets stronger the longer the game goes. Games that end early are the ones they lose.

50.8%in games under 22 minutes
55.9%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Karma against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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