LaneBot3,702
Miss Fortune champion portrait

Miss Fortune

Bot Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

God Tier by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

50.8% win rate over 3,702 real ranked games
48.8% worst case, being cautious
6.8% of Bot games use them
0.4% of games ban them
Newnot ranked here last patch

Hardest matchups

The Bot opponents Miss Fortune loses to most often, head to head.

  • Hwei champion portraitHwei29.6%27 games
  • Teemo champion portraitTeemo30.0%10 games
  • Taliyah champion portraitTaliyah30.8%13 games
  • Nilah champion portraitNilah32.3%31 games
  • Tahm Kench champion portraitTahm Kench33.3%6 games

Easiest matchups

The Bot opponents Miss Fortune beats most often.

  • Sylas champion portraitSylas77.8%9 games
  • Aurelion Sol champion portraitAurelion Sol69.2%13 games
  • Varus champion portraitVarus66.7%57 games
  • Kalista champion portraitKalista63.3%30 games
  • Twitch champion portraitTwitch60.8%102 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Ezreal champion portraitEzreal83.3%6 games
  • Anivia champion portraitAnivia80.0%15 games
  • Taric champion portraitTaric71.4%28 games
  • Hwei champion portraitHwei69.2%13 games
  • Twitch champion portraitTwitch66.7%6 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

CritMost players build this 48.9% win rate · used in 13% of games · 395 games
Infinity EdgeThe CollectorHubris

Infinity Edge, The Collector, Hubris

CritHighest win rate 57.5% win rate · used in 12% of games · 365 games
Infinity EdgeLord Dominik's RegardsBloodthirster

Infinity Edge, Lord Dominik's Regards, Bloodthirster

Crit 52.4% win rate · used in 10% of games · 309 games
Infinity EdgeBloodthirsterThe Collector

Infinity Edge, Bloodthirster, The Collector

Crit 61.1% win rate · used in 9% of games · 293 games
Infinity EdgeLord Dominik's RegardsThe Collector

Infinity Edge, Lord Dominik's Regards, The Collector

Worth noticing: most MissFortune players go crit, but the crit build is winning more often. That gap is exactly what Weird Pick Wednesdays exists to write about.

Runes

The full page most players run, not just the keystone.

Most popular 49.9% win rate · 19% of games · 561 games
InspirationFirst StrikeCash BackBiscuit DeliveryJack Of All Trades
SorceryGathering StormManaflow Band
Shards Adaptive Force · Adaptive Force · Health Scaling
Runner up 47.1% win rate · 17% of games · 480 games
InspirationFirst StrikeCash BackBiscuit DeliveryJack Of All Trades
SorceryManaflow BandGathering Storm
Shards Adaptive Force · Adaptive Force · Health Scaling

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashBarrier
88% of games · 50.7% win rate
Maxed first
Q96%W3%E0%
from ability cast counts

Short games or long games?

Miss Fortune gets stronger the longer the game goes. Games that end early are the ones they lose.

49.0%in games under 22 minutes
50.8%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Miss Fortune against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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