LaneBot2,089
Sivir champion portrait

Sivir

Bot Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

God Tier by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

51.6% win rate over 2,089 real ranked games
48.1% worst case, being cautious
2.0% of Bot games use them
0.2% of games ban them
Newnot ranked here last patch

Hardest matchups

The Bot opponents Sivir loses to most often, head to head.

  • Aurelion Sol champion portraitAurelion Sol33.3%6 games
  • Vladimir champion portraitVladimir33.3%12 games
  • Singed champion portraitSinged33.3%6 games
  • Twitch champion portraitTwitch38.7%31 games
  • Viktor champion portraitViktor39.1%64 games

Easiest matchups

The Bot opponents Sivir beats most often.

  • Akali champion portraitAkali66.7%6 games
  • Hwei champion portraitHwei65.5%29 games
  • Varus champion portraitVarus64.3%14 games
  • Kog'Maw champion portraitKog'Maw63.2%19 games
  • Katarina champion portraitKatarina62.5%8 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Renata Glasc champion portraitRenata Glasc80.0%5 games
  • Galio champion portraitGalio76.9%13 games
  • Maokai champion portraitMaokai70.0%20 games
  • Annie champion portraitAnnie70.0%10 games
  • Zoe champion portraitZoe66.7%6 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

CritMost players build thisHighest win rate 54.8% win rate · used in 19% of games · 301 games
Infinity EdgeEssence ReaverNavori Flickerblade

Infinity Edge, Essence Reaver, Navori Flickerblade

Crit 61.1% win rate · used in 9% of games · 144 games
Infinity EdgeYun Tal WildarrowsLord Dominik's Regards

Infinity Edge, Yun Tal Wildarrows, Lord Dominik's Regards

Crit 52.1% win rate · used in 9% of games · 142 games
Infinity EdgeMortal ReminderEssence Reaver

Infinity Edge, Mortal Reminder, Essence Reaver

Crit 61.0% win rate · used in 9% of games · 141 games
Infinity EdgeLord Dominik's RegardsEssence Reaver

Infinity Edge, Lord Dominik's Regards, Essence Reaver

Runes

The full page most players run, not just the keystone.

Most popular 49.4% win rate · 40% of games · 541 games
PrecisionLethal TempoPresence of MindLegend: BloodlineCut Down
InspirationCash BackTriple Tonic
Shards Attack Speed · Adaptive Force · Health Scaling
Runner up 54.1% win rate · 18% of games · 242 games
PrecisionLethal TempoPresence of MindLegend: AlacrityCut Down
SorceryAbsolute FocusGathering Storm
Shards Attack Speed · Adaptive Force · Health

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashBarrier
79% of games · 50.5% win rate
Maxed first
Q91%W9%
from ability cast counts

Short games or long games?

Sivir gets stronger the longer the game goes. Games that end early are the ones they lose.

46.9%in games under 22 minutes
53.8%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Sivir against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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