LanesSupport1,095Jungle534
Zyra champion portrait

Zyra

Support Patch 26.14 · Silver and above · NA + EUW + KRBetaThis is a prototype. Nerfplz Data is still being built and tested. It reads matches through a rate-limited development key, so it sees a sample of ranked games rather than all of them, and only has one patch of history so far. Expect the numbers to move and to disagree with bigger sites until the collection matures.

Tier 1 by the numbers

That is this champion's tier based on match data alone. The written Solo Queue Tier List weighs counters, team comp synergy and matchup context on top, so the two can differ. See where the tier list puts them ↗

50.3% win rate over 1,095 real ranked games
46.4% worst case, being cautious
1.8% of Support games use them
0.4% of games ban them
Newnot ranked here last patch

Hardest matchups

The Support opponents Zyra loses to most often, head to head.

  • Neeko champion portraitNeeko10.0%10 games
  • Shaco champion portraitShaco25.0%8 games
  • Milio champion portraitMilio34.8%23 games
  • Shen champion portraitShen37.5%8 games
  • Xerath champion portraitXerath40.0%20 games

Easiest matchups

The Support opponents Zyra beats most often.

  • Skarner champion portraitSkarner100.0%5 games
  • Tahm Kench champion portraitTahm Kench75.0%12 games
  • Vel'Koz champion portraitVel'Koz66.7%21 games
  • Janna champion portraitJanna65.0%20 games
  • Brand champion portraitBrand61.9%21 games

Want the written version? Our Counter Series breaks down how to actually play against champions like this, not just who wins on paper.

Who they play best with

Bot lane partners, ranked by how often the pair wins together. Only pairings with enough games to mean something.

  • Kog'Maw champion portraitKog'Maw88.9%9 games
  • Veigar champion portraitVeigar81.8%11 games
  • Draven champion portraitDraven68.8%16 games
  • Miss Fortune champion portraitMiss Fortune63.4%82 games
  • Senna champion portraitSenna61.5%26 games

Pairings are only half a team. Team Comp Tuesdays builds full five-champion compositions around picks like this.

What people build

The most common finished items, and how each one is actually performing.

Ability powerMost players build this 53.4% win rate · used in 20% of games · 73 games
Rylai's Crystal ScepterMorellonomiconLiandry's Torment

Rylai's Crystal Scepter, Morellonomicon, Liandry's Torment

Ability power 48.7% win rate · used in 11% of games · 39 games
Blackfire TorchRylai's Crystal ScepterLiandry's Torment

Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment

Ability power 53.1% win rate · used in 9% of games · 32 games
Rylai's Crystal ScepterZhonya's HourglassLiandry's Torment

Rylai's Crystal Scepter, Zhonya's Hourglass, Liandry's Torment

Runes

The full page most players run, not just the keystone.

Most popular 50.2% win rate · 42% of games · 287 games
SorceryArcane CometManaflow BandTranscendenceScorch
DominationRelentless HunterTaste of Blood
Shards Adaptive Force · Adaptive Force · Health
Runner up 48.4% win rate · 14% of games · 93 games
SorceryArcane CometManaflow BandTranscendenceScorch
DominationTaste of BloodRelentless Hunter
Shards Adaptive Force · Adaptive Force · Health

Summoner spells and skill order

What people bring, and which ability they max first.

Summoner spells
FlashIgnite
65% of games · 53.5% win rate
Maxed first
W94%Q6%E1%
from ability cast counts

Short games or long games?

Zyra performs about the same however long the game runs.

52.8%in games under 22 minutes
53.3%in games over 32 minutes
Where these numbers come from

We read finished ranked solo queue games directly from Riot and keep a running tally. Nothing is copied from another site.

Matchups compare Zyra against the enemy champion in the same lane, counting only games where both were actually there. A matchup needs a few hundred games before it is listed at all, because a 60% win rate over thirty games is noise.

Worst case is the honest version of the win rate: if the games we happened to see were a lucky sample, this is roughly the lowest the real number is likely to be. When it is still above 50%, the champion is genuinely winning.

Built from real ranked games this patch. We keep the running totals, never the games themselves.

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